extends State

func enter():
	#anim_tree.set("parameters/move/blend_position", 0)
	pass
func handle_input(event):
	if Input.get_vector("move_left", "move_right", "move_up", "move_down").length() > 0:
		state_machine.change_state("MoveState")
	elif Input.is_action_pressed("shoot"):
		state_machine.change_state("ShootState")
	elif Input.is_action_pressed("melee"):
		state_machine.change_state("MeleeState")
